Don’t Kick Food!

My angst can still beat up your angst.

15 May 2006

An Observation and a Question

I am not very good at games that require aiming. This puts a burden on my ability to write about certain video games. Or does it?

While I would not consider writing about a film without first watching it in its entirety, I wonder if this is a standard that is necessary for video games. If the participatory nature of video games allows for a wide variety of experiences of which the player’s skills are an integral part, is an unfinished playthrough of a game a worthwhile interpretation?

Just how individualized is the gaming experience? Is the experience of a game narrative more individualized than the experience of a cinematic narrative? What do we take for granted if we assume that it is?

posted by brian at 9:40 am  

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